eScape The Room

 
 

Client:

Transcendence Media LLC


Role:

User Tester and UI Designer


Duration:

8 Hours


Platform:

Web Based


 

Deliverables:

Presentation in Google Slides

Prototype for Demo

Scoping for Implementation from Dev


Challenge:

Simulate an immersive, revenue engaging, virtual “Escape Room” gaming experience using Matterport 3D technology that targets users that are fans of escape rooms but cannot travel to them.


Results:

For an online game to be successful, there has to be a sense of community, have compelling storytelling and have challenging puzzles that are interesting and fun.

 
 

The Research

We had to understand what made escape rooms so successful. Because of the time constraint, half of the team conducted secondary research and found escape room surveys, reddit discussions and various articles talking about the ins and outs of escape rooms and their appeal. Simultaneously, the other half tested the current prototype amongst ourselves.

Midst the user research and user testing, a lightbulb went off. We realized we needed to focus on the medium itself. Since we are not building a physical space, what can we offer in a virtual space?

jasmin-plouffe-designer-escape-the-room-03.jpg
 
 

How might we create an immersive, virtual gaming experience for puzzle lovers and escape room enthusiasts?


 

What we learned:

We approached our product to be like a weekly prime time game show. Users would log in to play. Incorporate a time clock to build anticipation and excitement. User would be able to win money and see their name on the leadership board. Plenty of opportunities to monetize.

 
 
 

My Specific Role on the Team

I tested the original prototype which was quite lackluster to say the least. The puzzle questions were unnoticeable. The game itself was not very inviting. I was not eager to play. I also researched other similar concepts.

For our prototype, I designed the 3 note piano mini game puzzle. This was essential to show in our prototype because this how we could incorporate a mini game puzzle using the existing Matterport software.

 
 

jasmin-plouffe-designer-escape-the-room-02.png

During our first attempt to address the challenge, my team got held up thinking about the actual VR experience. If it was multiplayer, would we have the same perspective or would we be able to see the other player. But after some time brainstorming, we focused in on our actual problem getting users to play with our product.


Our major challenge was my team off railed at times due to the anxiety of an 8 hour time constraint. Tasks would be delegated and team members would start but never finish the task at hand because they were too excited/eager to help on another task. Eventually, we all got focused and completed all the deliverables with 15 mins to spare.


I realized I didn’t understand how many different solutions could be created to solve the same one challenge. This was my first hackathon with 4 teams and I was impressed with how each team's solution was completely different. The winning team designed a solution that made a social impact which I hope Transcendence Media LLC will actual consider because they have a great idea on their hands.